Wavelength
Say a clue. Hit the target.
- 2–8 players
- Best with 4–6
- 15–30 min
- Clues & guessing
How to play
One player sees a hidden target between two opposites and says a clue out loud. Everyone else points the needle where they think it lands.
- Each round shows a spectrum between two opposites, like Cold and Hot. One player is the psychic and secretly sees where the target sits.
- The psychic says a clue out loud that points at the target. Words from the spectrum itself are not allowed. No hints about the position.
- Everyone else moves their needle to where they think the target is and locks it in. Needles stay hidden until everyone is done.
- The needles are revealed. The closer to the target, the more you score: 4 points for a bullseye, then 3, 2 and 1. The psychic scores the average, rounded up.
- Everyone takes the psychic seat several times: 3 rounds each with two players, otherwise 2. The highest score wins and ties share.
