Beverbende
Remember it. Swap it. Knock.
- 2–6 players
- Best with 2–4
- 15–30 min
- Memory & cards
How to play
Four face-down cards, two quick peeks, and a lot of remembering. Swap smart and knock when you think you hold the lowest total.
- Each player has four face-down cards in a two-by-two grid. Peek at your two bottom cards once, then keep them in mind. Cards 0 to 9 count their number.
- On your turn, draw the top card or take the number on the discard pile. A taken discard must replace one of your cards. A drawn number may replace one of your cards or go on the pile.
- A drawn Peek card lets you look at one of your own cards. A drawn Swap card swaps any two face-down cards on the table without looking. Both are used at once and go on the pile.
- Instead of drawing, you may knock when you believe you have the lowest total. Everyone else takes one last turn, then all cards are turned over.
- A knock with the strictly lowest total scores nothing. Otherwise the knocker adds their total plus 10. Everyone else adds their own total.
- When anyone reaches 50 points the game ends and the lowest total wins. Otherwise the next player deals a new round.
