Perudo
Keep your dice. Raise their doubts.
- 2–6 players
- Best with 4–6
- 20–30 min
- Dice & bluffing
How to play
Private dice, public nerve. Raise the table's bid or call a bluff. Ones are wild, and the last player with dice wins.
- Everyone starts with five hidden dice. A random player opens the first round; every surviving player's dice are rolled fresh each round.
- Bid at least a quantity of one face across the whole table. Ones are wild for faces 2–6; a bid of ones counts only ones. You cannot open with ones.
- From 2–6, raise the quantity with any face 2–6, or keep the quantity and raise the face. To switch to ones, halve the old quantity and round up.
- From ones, raise the quantity of ones, or switch to 2–6 with at least twice the old quantity plus one. You may bid more dice than exist.
- On your turn, raise or challenge the previous bid. Reveal all dice: if at least that many match, the challenger loses a die; otherwise the bidder does. An exact count defeats the challenge.
- The loser opens the next round. If they are out of dice, the next surviving player clockwise opens. The last survivor wins. Last die / Palifico and Exact / Calza are off.
